Special Moves

This page will be a compendium of every named technique that has appeared throughout the campaign.

William

 * 10,000 Degree Fist - When William rolled the Atsu Atsu no Mi, he was able to punch at his maximum heat level. First used in Episode 8: The Throne Room Battle against Captain Marrow.
 * Diable Jambe - A flaming kick where William heats up his leg and attacks. This technique would later be coined by Sanji, who is able to execute it without a Devil Fruit. First used in Episode 8 against Captain Marrow.
 * Bone Death Cannon - When William got the Hone Hone no Mi, he tried to attack using Marrow's Bone Gun, instead calling it "Bone Death Cannon". First used in Episode 8.
 * Double Lift - William's Geppo and one of his most frequently used techniques, renamed after a card trick. William kicks off the air to stay afloat in midair for an extended period of time. This technique can be used to reach places William wouldn't normally be able to reach. FIrst seen in Episode 16: Clown Town.
 * Shuffle - William's Soru and another one of his favourite techniques. William kicks the ground up to ten times in rapid succession in order to move at a superhuman speed.
 * POCKET SALT - When William got the Shio Shio no Mi, he used salt in his hands as a way to blind the enemy. First used in Episode 19: Tides of Fate against Trevor.
 * GIGA DRILL BREAKER - William points the Eight of Spades at his enemy and spins using the Riru Riru no Mi.
 * Sight Beyond Sight - When William got Miru Miru no Mi, he used this technique to see through the eyes of the people the crew has met throughout their travels. First seen in Episode 29: Change of Fate.
 * Card Cut - William hits his opponent with a downward slash using the True Eight of Spades, at the same time letting a trail of cards fall behind the blade to add flare to the move. Used for the first time in Episode 33: BAR-BEAR-ian during the Crew's fight against Na'nuut.
 * Triple Ton - William uses Double Lift to get over an opponent and drop on them while simultaneously increasing his weight to 3 metric tons using the power of the Ton-Ton fruit. If it hits they have to make a Strength saving throw or take 8d6 damage, half as much if the succeed. Used for the first time during the Crew’s fight with Rear Admiral Jefferson.
 * Wheel of Fortune - William spins around and cuts into his opponent, dealing massive damage. Used against Captain Everest in Episode 36.
 * Slot Jam - Developed by William when he roled the Doru Doru no Mi. The move works in a similar way to D&D's petrification. William encases the enemy in wax and they have to make Strength saving throws, becoming imobilized the first time they fail and fully 'petrified' if they also fail in their second turn, freeing themselfs if they succed. First used against Slots, one of Big Top's top operatives, in Episode 44.

Verona

 * Shadow Games - Verona can use this bullet to temporarily banish his target to the Shadow Realm, should his target fail a Charisma saving throw. At the end of his target's next turn, they reappear.
 * Lovestruck - Verona can use a special bullet to make the target fall in love with him, if they fail a Wisdom saving throw.
 * Atom Smash - Verona shoots an explosive bullet dealing damage to who he shoots and creatures 10 feet near the explosion. First used in Episode 8.
 * Caustic Acid - Verona shoots gas out of a portable cannon.
 * Bench Presser - Verona animates a bench to punch his enemies. First used in Episode 36: Biohazard.
 * Spit Take - Verona's movie only ability where he takes of his mask and spitefully spits on his bullet, adding extra corrosive damage (1d12)

Duros

 * Mace to the Face - Duros uses his mace and slams it into the enemies face. First used in Episode 8.
 * Whirlwind Blades - Duros uses his Action Surge and spins at a high speed, unleashing a devastating series of attacks on targets around him with Benevolence.
 * Flurry of Blades - A variant of Whirlwind Blades. Duros drops on an opponent from above, spinning his body like a spinning top. Used for the first time during the Crew’s fight with Rear Admiral Jefferson.
 * Triple Slash - Duros attacks his opponent three times in quick succession, drawing the shape of a D with his blade. Used for the first time during the Crew's fight against Captain Everest in Episode 35: Tricks of the Trade.
 * The Wolf Pack - Duros takes an ally and switches places with them, using the "Bait and Switch" Fighter Maneuver in a manner similar to Trafalgar Law's "Shambles".

Ragnar

 * Kuma Shredder - Ragnar drops down at a high velocity upon his target in Hybrid form, tearing the enemy to shreds with his axe and powerful claws. First used against Captain Marrow in Episode 8.
 * Kuma Kross - Ragnar makes an X or a cross with his great axe.
 * Kuma Spinner - Ragnar wields his axe and claws and spins rapidly as he dives at his opponent.
 * Kuma Krucifix- Ragnar using his reckless attack he slashes his opponent twice once vertically across their chest then once horizontally across their chest leaving a crucifix shaped scar on their chest he used this move to decimate Valentine.
 * Kuma Krusher - First used by Ragnar to attack Inquisitor Cornelius during their fight in the colosseum. To perform this attack, Ragnar wields his axe and hits his opponent with two downward slashes.
 * Ursa Major - Ragnar, while in "Big Bear" form, coating his strikes in strong Armament Haki and in a Frenzy, strikes the enemy three times.
 * Kuma BONK - Ragnar attacks his enemy multiple times on the head with the flat side of his axe, doing non-lethal damage. Used for the first time against the All Mother in Episode 40.

Pearl

 * Dragon Spinner - Pearl puts her hands together and spins into the enemy. First seen in Episode 16, this attack was initially called the "MAD. G Corkscrew."
 * Flaming Claws - Pearl breathes fire onto her claws to add extra fire damage to her attacks.
 * Flaming Dragon Spinner - Pearl lights herself on fire and spins into the enemy.
 * Firebolt - Pearl creates ninjutsu signs to then blow a line of fire at the enemy. Similar to Fireball Jutsu

Cyril

 * Aqua Pump - Cyril's trademark technique. Cyril shoots a jet of water at a person and deals some damage to them, depending on how much pressure is being applied. It has been released from his mouth and hands. First used to knock out Arzen in Episode 19.
 * Straight Flush - Cyril flushes out water from his hands to create a distraction. First used in Episode 21.
 * Water Rock - Cyril uses water to pick up a rock and forcefully throws it at the enemy.
 * Watery Sphere - Cyril makes a sphere of water to drown and restrict the enemy, similar to the Water Prison Jutsu. However, this technique can only be used once a day. First used in Episode 28: Devils In The Moonlight.
 * Water Slap - Turning his arm into water, Cyril flings it backwards and then launches it towards his opponent to punch them. First used in Episode 36.


 * Tidal Wave - Cyril puts his hands to ground and sends water forward in a line to then emerge as a giant wave to hit the enemy. First used to finish off the Hastings Robot from Episode 38: Forged Faith.
 * Hydro Cannon - Cyril performs this move similar to Aqua Pump but is supposedly slightly more powerful. First used against the wall of corspes but misses.

Eustass Valve

 * Steam Burst - Blasts of steam are shot from Eustass Valve's skin. This attack is normally used at long range but it was attempted point-blank on Duros.
 * Steam Rocket - Eustass Valve was able to use steam to propel himself to evade attacks or for increased movement.
 * Speed Manipulation - An ability similar to Gear Second, Eustass Valve can power himself up in order to gain tremendous energy and speed, allowing him to attack four times in six seconds.

Captain Marrow

 * Bone Gun - Marrow lifts up his arm and shoots out a bone at his opponent.
 * Bone Arm - Marrow drinks Strawberry milk and grows two bone arms from his ribcage.
 * Bone-Bone Explosion - Marrow drinks Banana Milk and he shoots bones out like a Gatling gun. Once Marrow uses this, he becomes weakened for a short time.

William, Duros, Ragnar, and Verona

 * Devil's Luck Jackpot - An all-out assault by Ragnar, Duros, William, and Verona, used to decimate Centurion Helios.

William and Ragnar

 * Grizzly Guillotine - William used the power of the Zushi Zushi no Mi to lift up, then throw down Ragnar, who slashes the foe with his axe.
 * GIGA DRILL MAXIMUM - Ragnar throws William up into the air, William then uses the power of the Riru Riru no Mi to drill the opposition with a height advantage.

William and Pearl

 * Straight of Hearts - Pearl breathes fire on William’s sword as he attacks the enemy, adding additional fire damage. The embers that this techinque creates are in the shape of hearts.  Used for the first time in Episode 39 against the All Mother.

Duros and Ragnar

 * The Beawulf - Duros mounts on the back of Ragnar while he is in bear form thanks to his Mounted Combatant feat. This way they can move together and Duros can redirect attacks towards Ragnar on himself, then Ragnar can hit the enemy as a reaction thanks to his Sentinel feat. Used for the first time in Episode 39 during the fight against the All Mother.
 * Bear Knight Blast - Duros and Ragnar's movie only move where Duros mounts Ragnar and Ragnar, covering in red aura,  jumps up, so Duros is directly looking down at the opponent and slashes them while he's surrounded by yellow aura.